How the Rook moves
The rook may move any number of squares right or left along a rank (row) or any number of squares up or down a file (column) provided there is no piece or pawn in the way. In these pictures the blue lines show some of the squares that the rook might go to next. The red lines show where the rook has just come from.
In the first picture the rook is standing on the square e5. In the second picture it has moved to a5. This move is written Ra5. (R stands for rook and a5 is the square it has moved to.)
1. 2.
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In Picture 3 the rook is standing on e5 once more
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In picture 4 it has moved to f5 so the move is written Rf5
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5. The rook has moved to f7 Rf7 Picture 6 Re7
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Picture 7 Re5
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Picture 8 Re8
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Picture 9 Re1The rook cannot jump over a piece or pawn on the board. If there is an enemy piece or pawn then the rook may capture it. In picture 10 the rook has moved to c1. This move is written Rc1. The rook cannot move to a1 because the bishop is in the way
9. 10.
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In picture 11 the rook has captured the black knight on c6 so we write Rxc6. The X indicates a capture which happens on c6. The rook now stands on c6 where the knight used to stand.
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Click "rookmovideo" to see the rook moving or "rookmovesound" to see the same video with sound.
rookmovideo.wmv Size : 2.01 Kb Type : wmv |
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rookmovesound.wmv Size : 2.818 Kb Type : wmv |
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Click to go to How the bishop moves.
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